A Superman game should focus on saving people and Pretty Superman Buffalo Bills And Buffalo Sabres Shirt stopping bad things from happening. Rather than having health and punching bad guys. Make it so you can’t die but you fail if you don’t stop a bank robbery before someone gets hurt or save people from a sinking ship or a crashing plane. These things could be fucking awesome. I think they’ve tried this, but “escort missions” are difficult to balance. They can get fucking annoying real quick.
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I think there could be missions to save people from disasters or clear an area before a Pretty Superman Buffalo Bills And Buffalo Sabres Shirt boss fight or things like that, but they would either need to be designed to be basically “unavailable,” in that you have all the time in the world to accomplish the task, or maybe have a system like Ghost Runner’s, where the auto-save/load is extremely quick, so it gives you only a brief window to save 3 guys, and if you fail “game over,” but when that happens it almost instantly reloads to ten seconds prior and you can try again until you get it right. Then you move through multiple such scenarios to complete a “stage.”
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Right. Like you’d have a path from start to boss, and Pretty Superman Buffalo Bills And Buffalo Sabres Shirt it would have maybe 10-15 “encounters” along the route, and done perfectly you can clear each in 10-30 seconds, mostly toward the low end of that. The more complicated the scenario, the more likely to fail, the tighter it would be. Accomplish the objectives in that scenario, Superman saves the day and advances. I hate redoing stuff, but mainly because of load times. If it’s snappy, I don’t really mind.
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