Why is dead silence necessary for flanking? Sure it is helpful, but do you really need to be within footstep hearing range to shoot them? Plus you can always move a Camp Never Take Camping Advice From Me You’ll Only End Up Drunk Shirt bit slower so you don’t make much noise and don’t have to wait for the sprint out. If the mounted player moves before you complete the flank, you now have the advantage. Spotting enemies is tough if you’re outside and they’re in a building they might as well be invisible.
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It’s not necessary but it is immensely helpful. If I were to turn a Camp Never Take Camping Advice From Me You’ll Only End Up Drunk Shirt corner for a flank, the enemy posted up can hear me stomping around before I even turn the corner and then have the immediate advantage on me. With how often people are running UAV and how easy they are to get, most people will run ghost to counteract that. Then UAV becomes more or less useless. We need it back.
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I’ve seen a lot of “you play too fast” “change your playstyle” “aimless rushing” “just adapt” “you stare at the minimap” comments. Why can’t a Camp Never Take Camping Advice From Me You’ll Only End Up Drunk Shirt game support all play styles? Yeah, recent codes (minus WW2) we’re very fast. Yes, this is a change of pace and I plan to adapt just as I’ve adapted to every cod. I too feel that aggressive gameplay is punished. Why are some of you so upset about this opinion? Lol Hopefully they bring back mini-map and adjust a few things and the game will be fine.
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